Visual Arts

Roman’ Around Jesuit

A few weeks ago, as you walked into the info commons, several objects caught your eye: a few games, some house models, some statues, shields, tridents, Polyphemus, some mosaics, a bow, and a giant loom. What exactly are these...

Taking Notes from Disney’s Principled Shader

This is a render I made after researching Disney's rendering technology. Unlike previous renders I've made, everything in the scene, including lights, the clouds, the ivy, and the glass lantern is drawn by the same shader. This is possible...

Gail Nogle’s Photography Comes to Jesuit

Pictures hang throughout the library, each portraying a splash of color that combines to paint an image. Silence fills the gap between the music the echo of footsteps as people observe and read the descriptive articles, each describing and...

The Ad Man: My Conversation with Stan Richards

If I showed you a cartoon of cows holding signs that say “Eat Mor Chikin," what restaurant do you think about? Or if you heard the phrase “We’ll leave the light on for you,” what motel comes to mind?...

Artist and Grad. David Collins Brings his Style to Jesuit

The artist picks up their utensil, whether it be a paintbrush, pen, or even their hands. This may be their first piece, last piece, or one in between. However, only the artist knows what this one will entail. Sure, technically...

Character Polishing and Animation

Previously, I showcased my working versions of my two characters to see if anyone was interested in the modeling/rigging/skinning workflow, and I saw enough interest to justify another article. I intentionally left out sculpting, complex character design, and animation,...

Courage: Lewis & Clark, Wild Waterways, Wayfairings

On January 18th, Dr. David Ranney shared his recreation of Lewis and Clark’s legendary journey through the unknown, furthering the museum visitors’ knowledge of our past and giving them a taste of the rugged life the explorers faced. Dr....

How a Digital Character is Made

I have spent a lot of time recently on designing and realizing two characters for my amateur portfolio. As a bonus, just to prove that anyone can do it, I only used software that is either open source or...