Previously, I showcased my working versions of my two characters to see if anyone was interested in the modeling/rigging/skinning workflow, and I saw enough interest to justify another article. I intentionally left out sculpting, complex character design, and animation,...
I have spent a lot of time recently on designing and realizing two characters for my amateur portfolio. As a bonus, just to prove that anyone can do it, I only used software that is either open source or...